Unveil — Misinformation Mystery Game
A web-based narrative puzzle game that helps players improve misinformation awareness. Selected as a poster at the 2025 iSchool Research Showcase.
Doctoral student · AI agents · HCI · Educational Technologies
I am a PhD student in Information Science at UIUC. I design and study AI-powered agents, games, and interactive systems that support people in seeking, learning, and integrating information. My work spans educational games, collaborative learning analytics, and conversational agents.
A web-based narrative puzzle game that helps players improve misinformation awareness. Selected as a poster at the 2025 iSchool Research Showcase.
An educational narrative game that introduces everyday AI concepts through exploration, branching Yarn dialogues, and puzzle-solving, backed by a Firebase data pipeline for gameplay logging.
Designed and facilitated co-design workshops with high-school students and teachers using FigminXR, guiding brainstorming, and XR scene creation to explain Kepler’s laws through spatial and embodied visualization.
Cross-version analysis of gameplay logs from a collaborative astronomy learning game, modeling annotation behaviors, navigation patterns, and collaboration dynamics to derive design implications for productive group work.
Designed and facilitated multi-stage co-design sessions for a mobile app supporting people with multiple sclerosis (MS), including brainstorming, storyboarding, and lo-fi prototyping. Built structured Miro boards and conducted rehearsals to refine facilitation flow and prompts.